A Japanese Art of Repairing Broken Pottery Teaches The Importance of Embracing Flaws

Kintsugi or Kintsukuroi is a Japanese practice of fixing broken pottery. Instead of hiding the cracks, the broken pieces are mended back together and enhanced with powdered gold. The restored item…

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What makes a good visualization in the case of a game?

Beautiful things are more functional. Feeling good about an artifact makes us better at using it to accomplish a goal.

—— Donald A. Norman

It's time to identify my audience. I want to bring non dyslexia person to an environment which wake up their memories about reading on paper. I’s going to endow them a fun ability to see what dyslexia person see, which is used to win the game.

Inside World (recreates the feeling of reading with Dyslexia)
Outside World (Non Dyslexia)

There’s something wrong with the existing situation, as we focus on Outside World as a key point. However, it is the Inside World really matters to communicate with non dyslexia person.

Revision: Outside World — writing and learning on a notebook
Revision: Inside World — sick world with infinite loop

Why choose the Outside World to be flat and low-ratio?

In a stereoscopic Outside World, the little comma seems weirdly floating on the surface of a character. No matter the style, there is no justification in space.

conflict with the space

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